![]() The goblins bring out the heavy machinery in Goblin Menace. These upgrades are useful and empowering, and heck, after you’ve unlocked a few of Pontius’ abilities, he actually becomes good for more than just hacking goblins to death. Zoya can earn explosive arrows, for instance, while Amadeus can become capable of having more items conjured simultaneously, among other things. There are potions scattered throughout levels and dropped by defeated monsters that serve as experience points for every 50 you collect, you earn a skill point you can spend to unlock new abilities for your characters. By the fifth time, you realize that the game’s physics are too easily exploited. The first time it happens, you might think you just got lucky. The buoyant jumps make it feel as if your characters aren’t rooted in the world, and those characters have an odd tendency to sometimes scramble up onto ledges or platforms that seem like they shouldn’t be reachable, so you can sometimes bypass puzzles without coming up with anything resembling a proper solution. As a result, you can waste a lot of time experimenting with bad ideas, or give up on sound ideas that didn't work because you didn't have all the pieces in exactly the right spot.įurther dampening the pleasure of progressing past Trine 2's puzzles is the game's floaty movement. And because you sometimes need to have things positioned perfectly for a particular solution you have in mind to work, it can be difficult to know if the concept you're working with won't work, or if you're just not executing it well enough. But it feels like you've stumbled on a makeshift solution that happens to get the job done, rather than cleverly worked out a challenging conundrum. Trine 2's dazzling locations will cast a spell on you.įumbling with conjured boxes and planks, you may eventually jerry-rig something that lets you climb the ledge you need to climb or water the plant you need to water. Instead, because solutions don't click satisfyingly into place, you often don't feel like you're really solving anything at all. Given the physics-based nature of the puzzles, you can often solve them in a number of ways, which may sound like it opens the door to satisfyingly creative problem-solving. Those puzzles are the heart of Trine 2, and though they're dressed up in gorgeous fantasy trappings, trying to devise solutions to them usually feels something like trying to fix a pesky problem around the house with whatever supplies you have laying around. You encounter enough goblins and other nasty creatures that Pontius' skills come in handy, though the combat here is just a shallow and easy diversion that only serves to give your brain a break between puzzles. Pontius can smash stuff real good with his sword, and that's about it, at least initially. Zoya can fire arrows at distant targets and can grapple on to wooden surfaces, letting her swing up and reach areas others can't. Amadeus can conjure boxes and planks, and can move and manipulate some objects from a distance, making his skills vital in overcoming most puzzles. This is essential as you progress through Trine 2's side-scrolling levels, in which you frequently encounter puzzles and obstacles that you can't simply leap over. The three heroes are bound together through the magic of a mysterious artifact called the Trine, the upshot being that you can swap between them instantly. The characters are established only in broad strokes, and the tale Trine 2 tells is a flimsy one it's a shame that a world this rich in visual detail doesn't get a story to match. You play as a trio of characters: the wizard Amadeus, the thief Zoya, and Pontius, the knight whose appetite for adventure is rivaled only by his appetite for food and drink. Now Playing: Trine 2: Director's Cut - Video Review By clicking 'enter', you agree to GameSpot's
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